|1||p0werm0de||32:59||DDFi of Makh||30/12/17||Morgue|
|2||ManMan||33:24||MiFi of Oka||8/03/18||Morgue|
|3||ManMan||34:14||DDFi of Makh||19/02/18||Morgue|
|4||ManMan||34:37||DDFi of Makh||11/02/18||Morgue|
|5||ManMan||34:39||DDFi of Makh||08/02/18||Morgue|
|6||ManMan||35:09||DDFi of Makh||03/02/18||Morgue|
|7||ManMan||35:10||DDFi of Makh||07/03/18||Morgue|
|8||p0werm0de||35:10||DDFi of Makh||11/04/18||Morgue|
|9||Ultraviolent4||35:39||DDFi of Makh||20/06/17||Morgue|
|10||ManMan||35:51||MiFi of Oka||10/03/18||Morgue|
Last updated 17/04/18
There are bots that can win games of Crawl in under 10 minutes. That's much faster than any human can compete with while playing normally.
But what does it mean to play normally? And at what point does a human become a bot? You're obviously not playing normally if you script the entirety of your gameplay. But what if you only script bits of it? And what if you simply create macros for long chains of actions so you don't need to input them manually?
To help provide clarity for people who want to realtime speedrun, I've consulted with the Crawl community and other speedrunners. A list of rules will follow in a later section.
At the present point in time this is purely an honour system as there's no way to know what options, scripts or macros a player was using during a run. Some tools for the realtime community would be extremely welcome and perhaps YOU will be the one to make them.
I believe the following would address our concerns in the most reasonable way:
My intention is to one day write a guide to explain realtime speedrunning.
In the meantime, you can watch the following commentated run which used to be the world record: